
The teams in EA Worldwide Studios are packed with talent, and more than ever, we are driving collaboration between studios on key projects. Even as BioWare continues to focus on the Mass Effect Andromeda community and live service, we are constantly looking at how we’re prepared for the next experiences we will create. “Our teams at BioWare and across EA put in tremendous effort bringing Mass Effect Andromeda to players around the world.

Speaking to Kotaku, EA sent over the following correspondence from BioWare Montreal studio director Yanick Roy: Not many people are losing their jobs because of a perceived disappointment with Andromeda – their talents are just being utilised elsewhere. Anyone left in BioWare Montreal will now go on to other support roles, as well as keeping Andromeda’s multiplayer spick and span. This also adds to staff from BioWare Montreal being moved to EA Motive, another company based in Montreal, to help out with Battlefront 2. Mass Effect Andromeda launches on March 21.According to Kotaku, Mass Effect is now stuck in stasis after its publisher EA moved a lot of the people behind it to help with another project, Dylan.Īlthough the series is a long way away from being dead (there’s just too much potential in it and investment poured in to cut the cord), the transfer of talent from BioWare Montreal means that we won’t see a new Mass Effect game for quite some time.

However, BioWare has not disclosed a DLC roadmap detailing whether DLCs will be free or premium content and, if the latter, how much they'll cost. Because narratively it's all connected, it makes a lot of sense," Gamble continued.Īnother lesson learned from the previous Mass Effect trilogy: no season pass to gate access to DLC expansions. "I can tell you that there's a loading screen-it's not entirely seamless-but it won't require you to stop your game and restart in a different mode.

Andromeda's multiplayer aims to be more seamless-players won't have to quit out to the main menu to jump between modes. Playing through Mass Effect 3's multiplayer wasn't technically required to view the game's best endings, but skipping it meant taking the longer route to those endings. Players can ignore multiplayer completely without missing any of the story beats, or hop back and forth between single-player and online play. "There's a system that we use called the Strike Team system, and fundamentally it allows you to go between single-player and multiplayer within the game," Gamble said.Īndromeda's multiplayer focuses on a meta story set within Helios, the pocket of the universe where the game takes place.

In an interview with Kotaku, Mass Effect: Andromeda producer Mike Gamble explained how the game's multiplayer mode connects to its solo campaign.
